Some hunters are attuned to the supernatural, harboring a connection to beasts both alive and dead. Such
Hunters have a Phantom Companion, a spirit of an animal who wanders the living world even after death.
The spirit of a noble beast that is bound to the Phantasmal Hunter, manifesting through their spiritual connection. The Phantom Companion has the creature type Outsider (Phantom) instead of the Animal creature type. It otherwise uses the normal statistics of the type of animal that the phantom was in life. A fully manifested phantom companion is treated as a summoned creature from the Ethereal Plane, except it is not sent back to the Ethereal Plane until it is reduced to a negative amount of hit points equal to or greater than its Constitution score. When a phantom companion manifests in incorporeal form, its natural armor bonuses become dodge bonuses to AC instead. In all other fashions, including for the purposes of equipment, feats and abilities, a Phantom Companion is treated as an animal companion. This replaces the animal companion
The phantasmal hunter may summon their phantom companion by manifesting it in Ectoplasmic or Incorporeal form. Summoning a phantom companion in this fashion is a ritual that takes 1 minute to perform. When the phantom companion is fully manifested, the phantasmal hunter can change the form of the companion’s manifestation (either from ectoplasmic to incorporeal or vice versa) as a full-round action that provokes attacks of opportunity.
Summoning a phantom companion follows all of the rules for a spiritualist’s phantom, except where it pertains to the statistics of the phantom companion.
At 1st level, the phantasmal hunter gains the spiritualist’s etheric tether ability. This ability replaces the legendary hunter’s improved empathic link and greater empathic link abilities.
Emissary of the Cycle
The phantasmal hunter’s connection to the cycle of life and death allows them to communicate with intelligent undead that were animals or magical beasts in life in addition to living animals and magical beasts.
A phantasmal hunter receives the ability to use diplomacy checks to charm or dominate creatures two levels later, however, these abilities extend to undead that were animated from animals (for the purposes of charm animal and dominate animal) and magical beasts (for the purposes of charm monster and dominate monster), including mindless undead. When used on undead creatures in this fashion, it requires more effort than with living things, as such this ability can only be used a number of times per day equal to 1 + the phantasmal hunter’s wisdom modifier.
This alters beast-friend.
At 8th level, the phantasmal hunter chooses a number of spells from the spiritualist spell list equal to their Wisdom modifier and adds them to their spells known. Spells learned in this fashion must be at least one level lower than the highest level known by the phantasmal hunter.
This ability alters swift tracking.
Section 15: Copyright Notice
Legendary Hunters © 2020, Legendary Games; Authors Connor Bates, Cerise Herndon, and W. Hervay